
2018 · Fighting
Zombie Kidz Evolution
Players defend a school from a cartoonish zombie horde by moving through rooms and entryways, eliminating zombies and keeping the reserve replenished. The group works cooperatively to lock four entryways before the zombie reserve is exhausted; if a zombie must enter and none are available, the school is overrun and the players lose. The game uses a legacy-style progression: completing missions, applying sticker-tracked upgrades, and opening sealed envelopes adds new rules, powers, and characters that change future plays.
- Players
- 2–4 best 4
- Playing time
- 15 min
- Age
- 7+
- Complexity
- 1.4 / 5
About the game
- Design
- Publisher
Plays with
See them in LudoyaPhotos from Ludoya tables
All photos in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 1,573
- Plays logged
- 333
- Players
- 14m
- Average play
- 164
- In collections
- 13
- On wishlists
7.7/10
from 64 Ludoya reviews
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
How do we win or lose the game?
You win by placing one lock on each of the four entryways; you lose if you must place a zombie but the reserve has no zombies left (Rulebook, pp.3, 5).
Can a hero move into or stay in a space that has 3 or more zombies?
No — you cannot move a hero into a space that contains 3 or more zombies, and if your hero is in such a space you must move them (the "three zombie" rule) (Rulebook, p.3).
What happens when I roll the zombie die?
Roll the zombie die and place the first zombie from the reserve into the room matching the die color; a white result means no zombie enters, and if you must place a zombie but the reserve is empty you immediately lose (Rulebook, pp.3–5).
How many zombies can I eliminate on my turn and where do they go?
You may eliminate up to two zombies on the space your hero occupies, and those removed zombies are placed at the end of the reserve line in a random order (Rulebook, p.3).
How do we place a lock on an entryway?
A lock is placed when a hero ends their turn on an entryway that already contains another hero (celebratory high-five), and each entryway can have only one lock (Rulebook, p.3).
When can we open an Evolution envelope or mark a mission as complete?
When you place a sticker on a numbered space you may open the Evolution envelope with that same number; after each game place a brain sticker on the passport and you may mark at most one mission as completed per game (Rulebook, p.5).
Similar games
Zombie Teenz Evolution2020
Marvel Zombies: X-Men Resistance2023
Cozy Stickerville2026
DCeased: Gotham City Outbreak2024
Army of the Dead: A Zombicide Game2024
Zombicide: 2nd Edition2021
Zombicide: Green Horde2018
Good Dog, Bad Zombie2018
Marvel Zombies: A Zombicide Game2023
The Initiative2021
RabbitZ & Robots2022
Zombicide: Invader2019Free, on web, Android and iOS
Play Zombie Kidz Evolution with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Settle rules questionsAsk anything about the rules and get an answer from the rulebook, with the page to check it on.Ask the rules assistant
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.






















