
2015 · Card Game
Rise of Cthulhu
In this tactical card game of Lovecraftian horror, two rival cult factions compete to awaken the Old Ones and rule the world. Players use numbered and colored Cultist cards to build influence at Arkham, Dunwich, Innsmouth, and Kingsport, with control shifting as values change. Each turn allows players to draw cards, play cards, or do both. Sets and runs unlock Monster and Artifact cards that strengthen a position or hinder an opponent. When an Old One awakens at a location, its controlling faction gains the benefit. The game ends when three Old Ones awaken, and the player controlling the most locations wins.
- Players
- 2
- Playing time
- 30 min
- Age
- 14+
- Complexity
- 1.7 / 5
HorrorAdventureArea Majority / InfluenceHand ManagementSet Collection
About the game
- Design
- Publisher
Expansions
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- In collections
- 1
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Game facts (players, playing time, age, credits) from BoardGameGeek.
