Risk 2210 A.D.: Advanced Tech Command Deck

2007 · Expansion for Base-game

Risk 2210 A.D.: Advanced Tech Command Deck

In a war-torn future, advanced technologies reshape global conflict. This 20-card expansion deck adds new command cards for use alongside the standard sets, introducing effects that alter attacks, defenses, and strategic planning. Cards are purchased and played through commanders, and can replace an existing commander deck or be used with an additional commander token. The second edition revises the card wording and graphics, adds a second Landmine card, and removes Subliminal Orders. Landmine cards secretly mark a land territory and penalize an opponent when that territory is attacked.

Players
2–5 best 5
Playing time
90 min
Age
10+
Complexity
1 / 5
Science FictionWargameArea MovementVariable Phase OrderArea Majority / Influence

Game facts (players, playing time, age, credits) from BoardGameGeek.