Risk 2210 A.D.

2001 · Science Fiction

Risk 2210 A.D.

Armies of mechanized units and human commanders vie for control of Earth’s continents, oceans, and the moon in a futuristic global conflict. Players deploy MODs and hire commanders with unique abilities, play Command cards to influence battles, and manage energy as a resource for purchases, bids, and recruiting. Gameplay follows familiar area-control and dice-resolution mechanics from classical Risk but adds a five-turn limit, economic planning, and expanded theaters of war for longer-term strategy within a shorter session.

Players
2–5 best 4
Playing time
240 min
Age
10+
Complexity
2.7 / 5
6.3 on Ludoyafrom $45.99Territory BuildingWargameDice RollingArea MovementArea Majority / Influence

On Ludoya's tables

Full stats in Ludoya
9
Plays logged
5
Players
22
In collections
1
On wishlists

6.3/10

from 7 Ludoya reviews

  • Jeremy George5.0

    cool mech bits, but I only enjoy it if playing with the regular old risk rules.

    First impressions · 1 play

  • Bryan Bridges6.0

    Most tolerable version of normal risk.

    No plays logged

  • Tom7.0

    It's fun, but it really leads to some very fierce arguments in our group.

    No plays logged

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Game facts (players, playing time, age, credits) from BoardGameGeek.