
2012 · Card Game
Rocket Jockey
In the future, colonies across the solar system rely on rocket jockeys to transport cargo between planets. Players collect maneuver cards and use them to chain routes between numbered planets, picking up and delivering cargo while attempting longer runs, valuable shipments, and visits to many different worlds. Copilot cards can adjust maneuvers or reserve cargo, but missed deliveries carry penalties. An alien threat advances toward Earth as the maneuver deck is used, and players may intercept it by delivering it to Earth. The game ends when the alien reaches Earth or the deck is exhausted; the player with the most points from deliveries and planet bonuses wins.
- Players
- 2–4 best 3
- Playing time
- 30–60 min
- Age
- 10+
- Complexity
- 2.2 / 5
About the game
- Design
- Publisher
Expansions
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Game facts (players, playing time, age, credits) from BoardGameGeek.

