Runeslayers

1998 · Core Rules (min needed to play)

Runeslayers

A low-magic roleplaying game inspired by pulp sword-and-sorcery fiction. Players create heroes by choosing a WarClan, which defines personality traits and progression through supernatural runes, then customize them with points, professions, races, and weapon maneuvers. Combat uses d6 dice pools, while non-combat actions use 2d10 to 4d10 against an attribute, with rerolls reflecting professional expertise. Characters earn glyphs by following their WarClan’s traditions, unlocking rune-based powers. Sorcerers and wizards are generally antagonists rather than player heroes. The game includes a short solo introduction and two adventures, one for each of its settings.

Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.