Sailors (fan expansion for 7 Wonders)

2012 · Expansion for Base-game

Sailors (fan expansion for 7 Wonders)

Adds a small set of unofficial orange cards that expand naval interaction and conflict. Players draw and play one extra card per Age per player that introduces maritime trade and invasion abilities, enabling trade and military actions with any opponent rather than only neighbors. The cards alter deck composition and provide alternative routes to income, influence, and conflict through control of commercial and military sea lanes.

Players
2–9 best 6
Playing time
45 min
Complexity
2 / 5
Print & PlayFan Expansion

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Game facts (players, playing time, age, credits) from BoardGameGeek.