
2016 · Wargame
Sans Alliés
Penetrate enemy territory and capture the enemy capital before an opposing nation completes its super-weapon. Build military forces from unit cards and invade regions arranged in a layered pyramid, clearing lower areas before advancing toward the capital. Dice determine the outcome of each invasion, potentially costing units or forcing a retreat. Capturing resource centers and liberating prison camps improves card draws, strengthens units, and unlocks tactical developments, including an ultimate weapon of your own.
- Players
- 1
- Playing time
- 45–60 min
- Age
- 8+
- Complexity
- 1.5 / 5
Card GamePrint & PlayDice RollingModular BoardSolo / Solitaire Game
About the game
- Design
- Publisher
On Ludoya's tables
Full stats in Ludoya- 4
- Plays logged
- 1
- Players
- 1
- In collections
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Game facts (players, playing time, age, credits) from BoardGameGeek.