Scythe: The Wind Gambit

2017 · Transportation

Scythe: The Wind Gambit

Players expand their empires across Eastern Europa using a new means of movement and a new way to end the contest. Airships introduce a flying unit that moves independently of rivers and lakes, does not control territories, and carries a pair of abilities (one aggressive, one passive) that are shared across all players. Airships are activated with a Move action and add a layer of strategic positioning and reach. Resolutions replace the standard end-game trigger with a selectable tile that changes when and how the game ends, letting players adapt strategy to a different victory condition and pacing.

Players
1–7 best 4
Playing time
70–140 min
Age
14+
Complexity
3.4 / 5
7.5 on Ludoyafrom $24.00EconomicExpansion for Base-gamePoint to Point MovementArea Majority / Influence

On Ludoya's tables

Full stats in Ludoya
11
Plays logged
15
Players
1h 35m
Average play
153
In collections
5
On wishlists

7.5/10

from 25 Ludoya reviews

  • gcasasf10.0

    Expansió excel·lent que afegeix minis noves al joc i dóna encara més agilitat a les partides.

  • FazerGD8.0

    +

Read the reviews and rate it

Game facts (players, playing time, age, credits) from BoardGameGeek.