
2017 · Transportation
Scythe: The Wind Gambit
Players expand their empires across Eastern Europa using a new means of movement and a new way to end the contest. Airships introduce a flying unit that moves independently of rivers and lakes, does not control territories, and carries a pair of abilities (one aggressive, one passive) that are shared across all players. Airships are activated with a Move action and add a layer of strategic positioning and reach. Resolutions replace the standard end-game trigger with a selectable tile that changes when and how the game ends, letting players adapt strategy to a different victory condition and pacing.
- Players
- 1–7 best 4
- Playing time
- 70–140 min
- Age
- 14+
- Complexity
- 3.4 / 5
About the game
- Publisher
Expansion for
See them in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 11
- Plays logged
- 15
- Players
- 1h 35m
- Average play
- 153
- In collections
- 5
- On wishlists
7.5/10
from 25 Ludoya reviews
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.

