Singapore

2011 · Economic

Singapore

Players are merchants in a fledgling colonial outpost, taking ownership of new lots each round and erecting buildings to develop the settlement. Each building connects to adjacent sites via streets; after construction players move 1–2 workers along those streets to activate up to three buildings, collecting resources or trading resources, money, and victory points for better returns. Some buildings represent a black market: using them requires drawing chips from a bag that can trigger fines and force loss of opium if black chips accumulate. Players balance legal commerce and risky illicit trade to maximize victory points by game end.

Players
3–4 best 3
Playing time
90 min
Age
12+
Complexity
2.6 / 5
Modular BoardAction PointsGrid Movement

On Ludoya's tables

Full stats in Ludoya
2
Plays logged
5
Players
32m 31s
Average play
1
In collections

Game facts (players, playing time, age, credits) from BoardGameGeek.