
2024 · Expansion for Base-game
Sky Team: Turbulence
Players take the roles of cockpit crew managing landings under worsening conditions across 20 new scenarios. New modules add mechanics for turbulence, low visibility, and alarms that alter how approaches and procedures are executed. Scenarios present varied airports and specific incident rules that increase difficulty and require coordination between the two players. This is an expansion that integrates with the base cooperative game and modifies setup and turn resolution to introduce the new weather and technical challenges.
- Players
- 2
- Playing time
- 15 min
- Age
- 12+
- Complexity
- 2.2 / 5
About the game
- Design
- Art
- Publisher
Expansion for
See them in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 63
- Plays logged
- 15
- Players
- 14m 50s
- Average play
- 133
- In collections
- 13
- On wishlists
9.4/10
from 8 Ludoya reviews
A lot of good content for an already great game for a fair price. What else could make it better? I want more of this please!
No plays logged
Joachim Jarosz10.0 [Gracze] 2 (najlepiej 2) [Czas] 15m [Wiek] 12+ S: - I: Custom
No plays logged
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
When do we reveal an Alarm, and can I still use an action that’s affected by one?
If there’s an Alarm symbol in the Current Position at the beginning of a round, flip any Alarm token face up. The affected action can’t be used, and a die placed there has no effect (p. 2).
How do we clear an Alarm, and can we use that die again this round?
Place a die matching the Alarm’s colour and number on its token. Remove both the token and die; that die can’t be used again until the next round (p. 2).
Do active Alarms stop us from landing?
No. Alarms do not prevent you from landing, so you can still land safely with active Alarms (p. 2).
During Turbulence, do we reroll all our dice after placing one?
No—reroll all your remaining dice after each die placement (p. 3).
With Bad Visibility, do we still roll all four dice?
No. Each player rolls only two dice and sets the other two aside; after each of the next two placements, take and roll a set-aside die to replace the one played. You should never have more than two dice to choose from at a time (p. 3).
At Altitude 5000, do we still get the starting reroll and the usual number of turns?
No. Start with 5000 in the Current Altitude space instead of 6000, which means you lose the starting reroll token and have one fewer turn (p. 2).
Free, on web, Android and iOS
Play Sky Team: Turbulence with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Settle rules questionsAsk anything about the rules and get an answer from the rulebook, with the page to check it on.Ask the rules assistant
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.
