
2019 · Card Game
Vegetable Stock
Players manage a small vegetable economy by drafting cards that show three vegetable icons each. Each round, a row of cards is revealed (one more than the number of players) and players take turns selecting one card to add face-down to their harvest pile. Unpicked vegetables on the remaining cards increase in market price; prices that rise too high may crash but can recover in later rounds. After six rounds, scoring multiplies the quantity of each vegetable in a player’s harvest by that vegetable’s final market price, and the highest total wins.
- Players
- 2–6 best 4
- Playing time
- 15–20 min
- Age
- 6+
- Complexity
- 1 / 5
About the game
- Design
- Publisher
Expansions
See them in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 150
- Plays logged
- 197
- Players
- 10m 43s
- Average play
- 42
- In collections
- 8
- On wishlists
6.7/10
from 12 Ludoya reviews
Garfield7.0 #8 [c] Theme: :star::star::nostar::nostar::nostar: <!-- size 7]Not much --> Gameplay: :star::nostar::nostar::nostar::nostar: <!-- size 7]Take a card --> Interaction: :star::nostar::nostar::nostar::nostar: <!-- size 7]None --> Artwork: :star::star::nostar::nostar::nostar: <!-- size 7]Meh --> Luck: :star::star::star::star::star: <!-- size 7]Random cards --> Strategy: :star::nostar::nostar::nostar::nostar: <!-- size 7]Diversify or not --> Components: :star::star::star::nostar::nostar: <!-- size 7]Cards only --> Play duration: :star::star::star::star::star: <!-- size 7]Perfect! --> Easy to teach: :star::star::star::star::star: <!-- size 7]Easy (5min) --> Rules quality: <!-- size 7]not read --> Setup time: :star::star::star::star::star: <!-- size 7]Super fast --> No downtime: :star::star::star::star::star: <!-- size 7]Almost none --> Replay value: :star::nostar::nostar::nostar::nostar: <!-- size 7]No --> [/c]
peon5.5 Also boardgame collector 2022 & 2023
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
























