
2012 · Science Fiction
Space Cadets
Players take on distinct bridge roles on an interstellar starship and work together to complete mission objectives under time pressure. Each player mans a station—helm, engineering, weapons, shields, sensors, or captain—and performs a unique realtime puzzle or dexterity task to operate that system while coordinating with the team. Tasks include plotting courses through hazards, routing power with domino-style placement, loading and launching weapons, assembling shield tiles into hands, and tactile target locking. The captain manages strategy and timing to keep the crew focused. Success depends on synchronized actions and communication to meet the mission requirements before time runs out.
- Players
- 3–6 best 5
- Playing time
- 60–120 min
- Age
- 8+
- Complexity
- 2.8 / 5
On Ludoya's tables
Full stats in Ludoya- 14
- Plays logged
- 16
- Players
- 12
- In collections
- 4
- On wishlists
3.8/10
from 2 Ludoya reviews
Evan3.5 This game is just too chaotic for me. I'm not a fan of timed games, nor games where the pace of my figuring out a system results in me being a point of failure for the whole team. I'm not the most AP driven person in our group by far, but when I'm rushed with other people needing me to accomplish a goal, I get frustrated rather than the fun stress I can get from other games. :star: Art, Iconography and components functional :star: Clever or interesting mechanisms :star: Reasonably low downtime between turns with mildly AP players :star: Multiple plays stay interesting :star: Low or mitigatable luck elements :nostar::nostar::nostar::nostar::nostar: Raw enjoyment
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.

























