
1992 · Sourcebook (rules/options to enhance play)
Special Operations
A sourcebook for covert intelligence and espionage operations in the worlds of Twilight: 2000 and Merc: 2000. Missions cover assassinations, kidnappings, burglaries, sabotage, smuggling, courier work, assaults, and bodyguard duty, with secrecy and plausible deniability central to every operation. It expands information on organizations including the CIA, DIA, FBI, KGB, GRU, and MI-6, and adds combat rules for nonlethal attacks, precision fire, new melee weapons, antitank weapons, and weapon specialization. The book also includes adventures for both settings.
- Complexity
- 3.7 / 5
Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)Dice (Primarily d20)
About the game
- Publisher
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.

