Star Wars: Jedi Knights CCG

2001 · Card Game

Star Wars: Jedi Knights CCG

Players construct decks and take the roles of the Alliance or the Empire. Battles unfold across the galaxy, with starships fighting in orbit and characters engaging in firefights on planets. Players compete to control three planets; if control is contested or lost, a final conflict combines resources from earlier battles with remaining cards. The game ends when one side controls the fourth and final planet.

Players
2–4 best 2
Playing time
20 min
Age
12+
Complexity
2 / 5
1.6 on LudoyaCollectible ComponentsScience FictionRole Playing

About the game

Publisher

On Ludoya's tables

Full stats in Ludoya
3
In collections

1.6/10

from 1 Ludoya review

  • Tom1.6

    I like the designer, but the game leaves a lot to be desired. It's too simple, and doesn't catch the feel of Star Wars as the original CCG did.

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Game facts (players, playing time, age, credits) from BoardGameGeek.