Star Wars: The Deckbuilding Game

2023 · Card Game

Star Wars: The Deckbuilding Game

Two players represent opposing galactic factions fighting to destroy each other’s bases. Each player starts with a unique ten-card deck and a home base; play strengthens decks by acquiring new cards from a shared galaxy row and uses attack power to damage enemy bases and ships. The galaxy row displays faction-specific and neutral cards; players spend resources to recruit cards that are not controlled by the opponent and use attacks to defeat cards that belong to them for rewards. Bases have abilities and capital ships can absorb damage, and a Force track offers additional resources or triggers "If the Force is with you..." effects. The first player to destroy three enemy bases wins.

Players
2
Playing time
30–90 min
Age
12+
Complexity
2 / 5
7.6 on Ludoyafrom $30.39Science FictionFightingDeck, Bag, and Pool BuildingOpen DraftingTug of War

On Ludoya's tables

Full stats in Ludoya
1,046
Plays logged
398
Players
52m 55s
Average play
237
In collections
14
On wishlists

7.6/10

from 66 Ludoya reviews

  • Toni Cutillas8.2

    - Base [ 01 ] -

  • beqs the 1st8.0

    Probably the best duelling deckbuilding game. It feels almost the same as Star/Hero Realms with some more depth and balancing to it.

  • Ferran Raventós7.5

    Inserto fet i penjat a la BGG

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

How does the Balance of the Force track work — who does it favor and when does the marker move?

The Force marker sits on the track to show which player the Force currently favors; certain cards and effects move the marker and its position determines who gains the Force advantage at relevant times (see page 9).

Can I buy cards from any faction, or am I restricted to my faction's cards?

You may purchase any card unless it has a faction restriction — cards with a faction affiliation can only be bought by that faction (rules on faction affiliation and purchase restrictions; see pages 12 and 15).

If I commit a unit to an attack, can I still use its abilities that turn?

Committed cards still have abilities but timing matters: you may only use an ability when its timing window applies (and some abilities can’t be used after committing), so follow the ability’s timing and tilt cards as a reminder after use (see pages 16 and 24).

When I attack an opponent's base, how is damage assigned and how is a base destroyed?

Damage dealt to a base is placed on that base and is tracked against its hit points; when damage equals or exceeds the base’s hit points it is destroyed and any effects from its destruction occur as described (see page 18).

What does 'exile' mean and when does a card go to exile instead of the discard pile?

Exile removes a card from the game into the exile zone rather than the discard pile; the rules specify when effects send cards to exile and the restrictions on returning exiled cards (see page 26).

What if I need to draw and my deck is empty — do I reshuffle my discard, and when do I do that?

When you need to draw but your deck is empty, immediately shuffle your discard pile to form a new deck and continue drawing; empty-deck reforming and draw procedures are covered in the end-of-turn and deck-reforming rules (see pages 21 and 27).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Score sheets and play helpers

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Game facts (players, playing time, age, credits) from BoardGameGeek.