Summoner Wars: Swamp Orcs – Second Summoner

2016 · Fantasy

Summoner Wars: Swamp Orcs – Second Summoner

A swamp-born summoner commands a new Swamp Orcs faction built around choking and battlefield control. Players deploy a mix of champions, commons and wall cards to establish board presence, use vine wall cards to block and channel movement, and play event cards to erode enemy positions or boost attacks. The deck functions as a complete faction that plugs into a Summoner Wars match: summon units, position walls, manage front-line fighters and ranged swamp archers, and use event effects like quagmires and erosion to disrupt opponents’ plans. Requires a compatible Summoner Wars Master or Starter set to provide the playboard and opposing factions.

Players
2–4 best 2
Playing time
30–60 min
Age
9+
Complexity
2 / 5
FightingExpansion for Base-gameGrid MovementDice RollingHand Management

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3
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Game facts (players, playing time, age, credits) from BoardGameGeek.