
1984 · Solo Play Resource
Supergirl: The Girl of Steel
A branching adventure book featuring Supergirl, Superman’s courageous cousin, as she faces strange and dangerous forces across the universe. Readers make the life-or-death decisions that guide her through each mission, with different paths leading to rescue attempts, battles, escapes, or new adventures. Possible scenarios include rescuing Superman from the computer villain Brainiac, fighting dragons in King Arthur’s England, and confronting the Wicked Witch of the West in Oz. Choices that lead to danger can be retraced by returning to the beginning and following a different route.
- Players
- 0
GM-less (No gamemaster needed to play)Description Based (Narrative more so than Dice)Reading (for Periodicals, Adventure Books, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
