Take Time: Mirage

2026 · Expansion for Base-game

Take Time: Mirage

Players cooperate to track and interact with a mysterious creature formed from a moment frozen in time. The game adds new clock components that introduce unique time-manipulation mechanics and a thematic scenario centered on the Sand Bird. Players work together to manipulate and control clocks, coordinate actions, and resolve events before time runs out. An optional module lets players integrate the new clocks with those from the base game to increase variety and replayability.

Players
2–4 best 4
Playing time
30 min
Age
10+
Complexity
2 / 5
9 on Ludoyafrom $7.65PuzzleCard GameCommunication LimitsCooperative GameScenario / Mission / Campaign Game

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Full stats in Ludoya
10
In collections
3
On wishlists
2
Pre-ordered

9.0/10

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

When can we play the Mirage chapter?

You can play it at any time, including between base-game chapters or after attempting them all. The rulebook recommends finishing the base game’s first chapter before trying Mirage (p. 2).

Where do we place the Sand Bird to start?

Assemble the pawn and base with the 1 icon facing up, then place the Sand Bird near the inner edge of the segment marked with its icon (pp. 2–3).

How does the Sand Bird move?

It moves from segment to segment along the segments’ inner edges, according to the effects triggered by the cards you play. Follow the direction and number of segments shown by the effect (p. 3).

What does it mean for the Sand Bird to cross the Clock Hand?

It crosses the Clock Hand when it passes over it during movement. This is different from merely moving near the hand (p. 3).

When can we use the new Rebirth token?

You can use it after attempting all four clocks in the Mirage chapter. The rulebook suggests trying it with Clock 3 of Chapter 2—Limitation (pp. 2, 4).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.