Ten Candles

2015 · Core Rules (min needed to play)

Ten Candles

Players portray survivors in a sunless apocalypse during a single, self-contained session that lasts a few hours. The group collaboratively tells a tragic story as characters spend their last hours holding onto light while an unseen adversary creeps at the edges. A gamemaster manages threats and sets scenes while players describe actions, make limited dice-driven checks, and react to worsening conditions as candles are extinguished. The mechanics enforce increasing tension and irreversible loss, focusing play on character choices, interpersonal dynamics, and the emotional arc of a doomed scenario.

Players
0
Complexity
2.8 / 5
Trait / Aspect Based (personality affects gameplay)Physical ObjectDice (Primarily d6)

On Ludoya's tables

Full stats in Ludoya
1
Plays logged
5
Players
3h 30m
Average play
1
In collections

Game facts (players, playing time, age, credits) from BoardGameGeek.