
Ten Candles
Players portray survivors in a sunless apocalypse, spending a single session exploring the final hours of their characters' lives. The gamemaster runs unseen adversaries that lurk beyond the light while players cooperate to tell a tragic, character-driven story using limited resources and rituals to keep darkness at bay. Sessions run 2–3 hours and emphasize mood, narrative choices, and the slow loss of hope as light dwindles and danger encroaches.
- Players
- 0
Trait / Aspect Based (personality affects gameplay)Physical ObjectDice (Primarily d6)
About the game
Expansions
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Game facts (players, playing time, age, credits) from BoardGameGeek.


