
2014 · Fantasy
Terra Mystica: Fire & Ice
Adds eight new factions that join the struggle for control of the landscape, each with unique abilities and terrain interactions. Players expand, terraform, build structures, and manage resources and power while using faction-specific strengths such as power manipulation, temple focus, cult advancement, and volcano creation. Two factions break the usual terrain restriction by adapting to multiple terrain types, altering placement and movement options. Includes new faction boards and components that integrate with the core game to change strategic possibilities and player interaction.
- Players
- 2–5 best 4
- Playing time
- 100 min
- Age
- 12+
- Complexity
- 4 / 5
About the game
- Publisher
Expansion for
See them in LudoyaExpansions
See them in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 16
- Plays logged
- 11
- Players
- 39
- In collections
- 5
- On wishlists
8.6/10
from 5 Ludoya reviews
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
Can Ice and Volcano terrain be transformed into another terrain later?
No. Ice and Volcano spaces can never be transformed into any other terrain, either with Spades or Special Actions (Rulebook, p. 2).
How do Ice Maidens choose their starting terrain, and how does it affect transforming terrain?
Ice Maidens must immediately choose a starting terrain that is not the Home terrain of a faction already chosen. Their first two Structures each require a free Ice tile, and when transforming terrain into Ice they count Spades from that starting terrain; transforming the starting terrain itself costs exactly 1 Spade (Rulebook, p. 3).
Can Dragonlords and Acolytes use Spades to transform terrain?
No. Dragonlords transform terrain by spending Power tokens, while Acolytes spend Cult points; neither faction can use Spades for transformation. Instead, Dragonlords convert each Spade gained into 1 Power token, and Acolytes convert each Spade into 1 step on a Cult track (Rulebook, p. 4).
Do Riverwalkers transform terrain like the other factions?
No. Riverwalkers unlock additional terrain types by removing Priests from their Terrain cycle and gaining the associated coins; they cannot use Spades. Their first two Structures, and all later ones, must be placed adjacent to the River, after which later Structures must be within reach according to their Shipping value (Rulebook, p. 4).
When do Riverwalkers count Structures as connected if they are not linked by Shipping?
When founding Towns and during final scoring, Riverwalkers’ Structures that are directly adjacent are considered connected even if they are not connected via Shipping (Rulebook, p. 4).
How does the new final scoring work when players tie?
The selected Final Scoring tile is scored after Area scoring, using connected Structures as specified by that tile. The best, second-best, and third-best players receive 18, 12, and 6 Victory points; tied players add the points for the tied ranks and divide them evenly, rounding down if necessary (Rulebook, p. 2).
Free, on web, Android and iOS
Play Terra Mystica: Fire & Ice with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Settle rules questionsAsk anything about the rules and get an answer from the rulebook, with the page to check it on.Ask the rules assistant
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.

