That's Life!

2005 · Dice

That's Life!

Players move tokens along a shared path by rolling a die and choosing which token to advance. Leaving a tile as the last token on it lets a player claim that tile for points, while tiles occupied by wooden guards cannot be collected. Collected tiles score positive or negative values at game end, and clover tiles (or clover effects) can flip values. Players may instead move guards to influence which tiles can be claimed, and tokens retire when they reach the path’s end. Variants randomize the path and add give/steal mechanics that make collected tiles transfer between players.

Players
2–6 best 4
Playing time
30 min
Age
8+
Complexity
1.3 / 5
6.1 on Ludoyafrom $13.74Dice RollingModular BoardRoll / Spin and Move

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On Ludoya's tables

Full stats in Ludoya
36
Plays logged
37
Players
37m 45s
Average play
11
In collections
2
On wishlists

6.1/10

from 13 Ludoya reviews

  • Garfield3.0

    Not much going on here...

  • Alexander Frost7.2

    As far as roll and move games go, this one is great. More to it than meets the eye and pretty mean

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Game facts (players, playing time, age, credits) from BoardGameGeek.