The Alchemist's Guild

2004 · Sourcebook (rules/options to enhance play)

The Alchemist's Guild

This free supplement for 7th Sea and Swashbuckling Adventures details the history and current operations of an alchemists’ guild, along with profiles of important NPCs. It introduces the Emergent Personality Feat/Advantage and rules for the effects of mercury poisoning.

Point Based (allocate points to get skills, powers, etc)Roll and keep (4k2 means roll 4 and keep 2)

Game facts (players, playing time, age, credits) from BoardGameGeek.