
1982 · Solo Play Resource
The Castle of No Return
Mysterious electrical waves disrupt every television in town, leading an investigation into the woods and a castle hidden beyond its moat and high walls. Inside are monsters, a mad scientist, and dark secret dungeons. Players create and determine their own adventure as they explore the castle, shaping the story toward suspense, danger, or discovery.
- Players
- 0
GM-less (No gamemaster needed to play)Description Based (Narrative more so than Dice)Reading (for Periodicals, Adventure Books, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
