The Guide to Herbs for RPGs

1996 · Sourcebook (rules/options to enhance play)

The Guide to Herbs for RPGs

A reference guide for fantasy roleplaying games that expands the use of the Herbalism proficiency. It provides rules for identifying, gathering, preparing, and applying herbs, along with game statistics and a revised proficiency suitable for a range of fantasy systems. The material supports characters who use herbal remedies, teas, and other plant-based preparations in play, while remaining adaptable beyond a specific ruleset.

Level Based (Earn XP and level up)Class Based (Pilot, Wizard, Scientist, etc)Race Based (Player Race/Species affects gameplay)

Game facts (players, playing time, age, credits) from BoardGameGeek.