
2015 · Fantasy
The Institute for Magical Arts
Following the mysterious disappearance of the headmaster, two senior wizards compete to lead an institute of magical arts and restore harmony. Each player rolls dice to place power stones on cards representing the institute’s tools and resources, seeking to win control of them. Acquired cards provide special abilities, victory points, or both.
- Players
- 2
- Playing time
- 30 min
- Age
- 8+
- Complexity
- 1.8 / 5
About the game
- Design
- Publisher
Expansions
See them in LudoyaOn Ludoya's tables
Full stats in Ludoya- 2
- Plays logged
- 1
- Players
7.2/10
from 1 Ludoya review
Mitchell C7.2 This was a really interesting two player experience! Dr Finn sure makes so great games. Check this one out!
Similar games
Dice Miner2021
Dice Throne: Season Two – Seraph v. Vampire Lord2018
Dice Throne: Season Two – Cursed Pirate v. Artificer2018
Dice Throne: Season Two – Tactician v. Huntress2018
Dice Throne: Season One ReRolled – Treant v. Ninja2020
Dice Throne: Season One ReRolled – Pyromancer v. Shadow Thief2021
Dice Throne: Season Two – Gunslinger v. Samurai2018
Dice Throne: Season One ReRolled – Monk v. Paladin2021
Dice Throne: Season One Rerolled – Battle 1: Barbarian v. Moon Elf2021
Dice Throne: Santa v. Krampus2022
Las Vegas Royale2019
Las Vegas2026Free, on web, Android and iOS
Play The Institute for Magical Arts with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Score it without paperUse the community's score sheets and play helpers, and let Ludoya add up the points.Find score sheets
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.
