The Institute for Magical Arts

2015 · Fantasy

The Institute for Magical Arts

Following the mysterious disappearance of the headmaster, two senior wizards compete to lead an institute of magical arts and restore harmony. Each player rolls dice to place power stones on cards representing the institute’s tools and resources, seeking to win control of them. Acquired cards provide special abilities, victory points, or both.

Players
2
Playing time
30 min
Age
8+
Complexity
1.8 / 5
7.2 on LudoyaDiceVariable Player PowersDice RollingArea Majority / Influence

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Full stats in Ludoya
2
Plays logged
1
Players

7.2/10

from 1 Ludoya review

  • Mitchell C7.2

    This was a really interesting two player experience! Dr Finn sure makes so great games. Check this one out!

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Game facts (players, playing time, age, credits) from BoardGameGeek.