The Institute for Magical Arts: Ethereal Powers Expansion

2016 · Fantasy

The Institute for Magical Arts: Ethereal Powers Expansion

This 12-card expansion adds 12 unique Institute cards to the base game. The new cards introduce varied powers, including effects that interact with the Portal and the Ethereal Realm. It also includes a recommended change to the end-game condition: a player can win by having three more character cards than their opponent.

Players
2
Playing time
30–60 min
Age
14+
DiceVariable Player PowersArea Majority / InfluenceSimultaneous Action Selection

Game facts (players, playing time, age, credits) from BoardGameGeek.