
1994 · Wargame
The Rising Sun: Command at Sea Volume I
A WWII naval warfare system covering Pacific operations from 1941 to 1943, with an emphasis on technical and historical accuracy within streamlined rules. Players command ships and aircraft in more than 50 scenarios, ranging from small-ship engagements and carrier battles to night actions around Guadalcanal. The boxed set includes a basic rulebook, ship data annex, scenario book, 140 ship counters, more than 280 aircraft counters and markers, and a jump-start guide for learning the system.
- Players
- 2–12 best 2
- Playing time
- 150 min
- Age
- 12+
- Complexity
- 4.3 / 5
NauticalWorld War IISimulationHexagon Grid
About the game
- Design
- Art
- Publisher
Expansions
See them in Ludoya
No Sailor But a Fool: Volume III in Larry Bond's Command at Sea System – Coastal Action in World War II1997
Command at Sea: Volume IX – Emperor's Fleet: The Imperial Japanese Navy in World War II2011
Command at Sea: Volume VIII – American Fleets: The American Navy in World War II2011
Mighty Midgets: Scenarios & Rules for Small Craft in WWII – An Expansion for Command at Sea2003
Rising Sun Form 10s: A WWII Command at Sea Supplement2014On Ludoya's tables
Full stats in Ludoya- 1
- Plays logged
- 1
- Players
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Game facts (players, playing time, age, credits) from BoardGameGeek.