
2004 · Campaign Setting (game world)
The Turakian Age
A high-fantasy setting presents Ambrethel, a world threatened by the return of the Ravager and the spread of evil from the North. It details more than eight thousand years of history, numerous playable peoples, over five dozen kingdoms and regions, and a religious system shaped by theology and cultural conflict. The setting includes nearly 100 spells, two new magical arcana, enchanted items, and extensive guidance for running campaigns. A GM section provides secret setting information, plot hooks, non-player characters, and monsters for developing adventures across Ambrethel.
Sourcebook (rules/options to enhance play)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)
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Game facts (players, playing time, age, credits) from BoardGameGeek.

