The Ultimate Mystic

2004 · Sourcebook (rules/options to enhance play)

The Ultimate Mystic

A comprehensive guide to using mysticism in HERO System campaigns, covering fantasy settings and genres that do not normally include magic. It explains how to create mystic characters, presents optional character-design rules, and explores alternate planes of reality and guidelines for building a Multiverse. The book examines magical traditions including Hermetic Theurgy, Voodoo, Rune Magic, Necromancy, Alchemy, Taoist Theurgy, Shamanism, and Sadhana. It also describes angels, demons, faeries, gods, ghosts, shapechangers, and other beings drawn from folklore and mythology.

Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Dice (Primarily d6)

Game facts (players, playing time, age, credits) from BoardGameGeek.