Thieves' Guild

1980 · Scenario / Adventure / Module

Thieves' Guild

A fantasy crime adventure set in a medieval underworld, where players take the roles of criminals. It presents rules and scenarios for adventuring in a thieves’ guild and forms the first installment in a continuing series. Originally published as loose-leaf pages for placement in a folder.

Players
0
Complexity
3 / 5
Core Rules (min needed to play)Campaign Setting (game world)Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)Dice (Various)

Game facts (players, playing time, age, credits) from BoardGameGeek.