
1980 · Scenario / Adventure / Module
Thieves' Guild
A fantasy crime adventure set in a medieval underworld, where players take the roles of criminals. It presents rules and scenarios for adventuring in a thieves’ guild and forms the first installment in a continuing series. Originally published as loose-leaf pages for placement in a folder.
- Players
- 0
- Complexity
- 3 / 5
Core Rules (min needed to play)Campaign Setting (game world)Race Based (Player Race/Species affects gameplay)Dice (Primarily d20)Dice (Various)
About the game
- Design
- Publisher
Expansion for
See them in LudoyaFree, on web, Android and iOS
Play Thieves' Guild with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Score it without paperUse the community's score sheets and play helpers, and let Ludoya add up the points.Find score sheets
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.
