
Thieves' Guild
A set of rules and scenarios for adventures in a medieval underworld. Each scenario centers on a commissioned crime, with player characters gathering information and formulating a plan before carrying it out. Afterward, captured prisoners may be ransomed and stolen treasure sold. The first five issues are published as loose-leaf pages.
Skill Based (buy or gain skills)Level Based (Earn XP and level up)Dice (Primarily d20)
About the game
Expansions
See them in Ludoya
Thieves' Guild1980
Thieves' Guild II1980
City of the Sacred Flame1983
Thieves' Guild III1981
Within the Tyrant's Demesne1983
Thieves' Guild V1981
Thieves' Guild IV1981
Lair of the Freebooters1983
Thieves' Guild IX1983
Thieves' Guild VI1982
Thieves' Guild VII1982
Thieves' Guild VIII1983
Thieves' Guild X1984
Prince of Thieves '811981
The Maverick's Space & Fantasy Gamer's Guide1999Free, on web, Android and iOS
Play Thieves' Guild with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Score it without paperUse the community's score sheets and play helpers, and let Ludoya add up the points.Find score sheets
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.