Thieves' Guild II

1980 · Campaign Setting (game world)

Thieves' Guild II

A supplement for fantasy role-playing campaigns that expands combat rules and experience awards, adds rules for obtaining hirelings, and includes a new adventure.

Complexity
2 / 5
Scenario / Adventure / ModuleSkill Based (buy or gain skills)Level Based (Earn XP and level up)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.