Thieves' Guild III

1981 · Campaign Setting (game world)

Thieves' Guild III

This supplement adds rules for picking locks and pockets, expanding the challenges available to thieves and other adventurers. It also includes new adventures, including The Tower of Tsitsiconus and The Duke’s Dress Ball.

Complexity
2 / 5
Scenario / Adventure / ModuleSkill Based (buy or gain skills)Level Based (Earn XP and level up)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.