Thieves' Guild IV

1981 · Accessory (dice, maps, screens, cards)

Thieves' Guild IV

This supplement expands the game with rules and guidance for sensory abilities and tailing. It also includes the scenarios Into the Dragon's Jaws and Stopping the Smugglers.

Complexity
2 / 5
Scenario / Adventure / ModuleCampaign Setting (game world)Dice (Primarily d20)Dice (Various)Level Based (Earn XP and level up)

Game facts (players, playing time, age, credits) from BoardGameGeek.