
1983 · Campaign Setting (game world)
Thieves' Guild IX
Drak, a foreign nobleman, has been falsely arrested and sentenced to a lifetime of hard labor in the remote silver mines of Ashwood. A party of adventurers is hired to secure his release. Players work to break Drak out while contending with the mines’ harsh conditions and brutal guards. Failure may leave the party imprisoned and digging silver until the end of their days.
Scenario / Adventure / ModuleSkill Based (buy or gain skills)Level Based (Earn XP and level up)Dice (Primarily d20)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
