Thieves' Guild V

1981 · Accessory (dice, maps, screens, cards)

Thieves' Guild V

A rules supplement that introduces new shield rules, revised combat rules, and additional adventure scenarios. It was the final numbered supplement originally published as a set of loose-leaf pages.

Complexity
2 / 5
Campaign Setting (game world)Scenario / Adventure / ModuleSkill Based (buy or gain skills)Level Based (Earn XP and level up)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.