Thieves' Guild VI

1982 · Accessory (dice, maps, screens, cards)

Thieves' Guild VI

A supplement adding nautical and pirate rules, encounters, and situations for fantasy roleplaying campaigns. It is the first numbered installment in the series to be published as a bound volume rather than as loose-leaf pages.

Complexity
2 / 5
Campaign Setting (game world)Scenario / Adventure / ModuleSkill Based (buy or gain skills)Level Based (Earn XP and level up)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.