Thieves' Guild VIII

1983 · Campaign Setting (game world)

Thieves' Guild VIII

An adventure set in the mountains of the Golden Plateau, where a band of thieves follows the mysterious Giles through the spectral Eregin Forest to the Valley of the Ostrakonoi. Their goal is to steal glowing crystals said to grant great power and eternal life, while facing dangerous travel, hostile barbarian nomads, and the Ostrakonoi. The adventure also includes a rescue mission involving a kidnapped bride and her handmaids, who must be saved before the Dark of the Moon. Expanded rules for bows and other ranged weapons accompany a new series of encounters for highwaymen.

Complexity
2 / 5
Scenario / Adventure / ModuleSkill Based (buy or gain skills)Level Based (Earn XP and level up)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.