
1984 · Campaign Setting (game world)
Thieves' Guild X
This fantasy role-playing supplement presents rules and scenarios for thief characters operating in the Realm of the Ten Cities. Players can organize large bandit gangs, design and outfit merchant caravans, and resolve ambushes and group combats on the highways. A second scenario sends the party into the home of a wealthy merchant who has broken an agreement with the Thieves’ Guild. Both adventures are intended for intermediate- to high-level thieves, with the caravan raid also supporting fighters and other character types, and can be adapted to other fantasy role-playing systems.
Scenario / Adventure / ModuleSkill Based (buy or gain skills)Level Based (Earn XP and level up)Dice (Primarily d20)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
