Ticket to Ride: Rails & Sails

2016 · Nautical

Ticket to Ride: Rails & Sails

Players build intermodal networks of trains and ships to connect cities on a double-sided board that depicts either the world or the Great Lakes. On each turn players draw colored train or ship cards, play sets of cards to claim rectangular train routes or oval ship routes with matching tokens, or take special actions like swapping tokens or placing harbors. Tickets require connecting two cities or completing multi-city tour routes for varying points, and unfulfilled tickets subtract points at game end. The game separates train and ship decks (with wilds in the train deck), gives each player a mix of train and ship tokens and three harbors to place for bonus scoring, and ends after a player’s token supply falls below a threshold and final turns are taken.

Players
2–5 best 4
Playing time
60–120 min
Age
10+
Complexity
2.5 / 5
7.5 on Ludoyafrom $71.99TrainsSet CollectionOpen DraftingHand Management

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On Ludoya's tables

Full stats in Ludoya
144
Plays logged
173
Players
1h 5m
Average play
69
In collections
5
On wishlists

7.5/10

from 23 Ludoya reviews

  • Toni Cutillas7.9

    - Base [ 04 ] -

  • Javo7.0

    Añade un punto extra de dificultad ya que tienes que gestionar barcos y trenes y los billetes tour le dan un toque más estratégico y arriesgado. Por lo demás alarga en tiempo la fórmula del juego base. Recomendable si te gusta mucho el juego base y buscas algo más sino con el original ya tienes suficiente.

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Can I use ship cards to claim a train route (or train cards to claim a ship route)?

No — routes with rectangular spaces are train routes and must be claimed with train pieces and Train cards; routes with oval spaces are ship routes and must be claimed with ship pieces and Ship cards, and the cards must match the route’s color/count (gray routes accept any one color). (page 4)

If there's a face‑up Wild Travel card, can I take it as my second travel card this turn?

No — taking a face‑up Wild card is the only Travel card you may take that turn; a Wild flipped as a replacement or left faceup cannot be taken as your second card, though drawing a Wild from the top of a deck in a blind draw still counts as a single card and you may draw a second card that turn. (page 4)

How do Double‑Ship cards work when claiming ship routes?

Double‑Ship cards can place up to two ships per card, so you may combine Double‑Ship and Single‑Ship cards to match the route’s number of spaces (for example, a five‑space ship route can be claimed with two Double‑Ship cards and one Single‑Ship card, or three Double‑Ship cards but you still place only five ships). (page 4)

What does the "Pair" symbol on some train routes mean — do I need two cards for each space?

A Pair space requires two Train cards of the same color instead of one for that space; you may use any color and different spaces need not use the same color, and Wild cards may be used as part of a pair. (page 5)

What do I need to build a harbor, and what happens if I don't build my harbors?

To build a harbor you must play two Train cards AND two Ship cards, all the same color and bearing the harbor symbol (Wilds may substitute); built harbors score 20/30/40 points depending on completed tickets into them, and each harbor you do not build costs you 4 points at game end. (page 6)

When does the game end — how do the final turns work?

When any player’s supply of plastic pieces contains six pieces or fewer, every player (including that player) gets two more turns, after which the game ends and final scoring takes place. (page 7)

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.