Too Many Bones: Undertow

2018 · Dice

Too Many Bones: Undertow

Two new Gearloc characters, a songstress and a stealthy scout, journey down a river aboard a raft while confronting new foes and challenges. The game supports 1–2 players standalone and can expand to up to four by adding characters from the base set or other compatibles. Encounters and tactical battles occur both on land and on the raft, using dice-driven combat, character progression, and a double-sided battle mat. Players manage gear, abilities, and positioning as they face new tyrants, enemies, and scenario-based encounters along the Sibron.

Players
1–2 best 2
Playing time
60–180 min
Age
12+
Complexity
4 / 5
8.6 on Ludoyafrom $99.99AdventureFantasyStat Check ResolutionRole PlayingSolo / Solitaire Game

On Ludoya's tables

Full stats in Ludoya
56
Plays logged
13
Players
1h 48m
Average play
44
In collections
15
On wishlists

8.6/10

from 11 Ludoya reviews

  • Carlos González Carballo10.0

    Everytime someone ask me What I want to play or What is my favorite game, this one is my response.

Read the reviews and rate it

Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Do Atk/Def dice I place in my Backup Plan still count against my Atk/Def stats, and when can I use Backup Plan?

No — Atk and Def dice in your Backup Plan do NOT count against your Atk/Def Stat, and you may use your Backup Plan once per turn by removing the BP (crossed-tools) die to activate that BP skill (see p.36 and p.22).

Can I choose one target for my Atk dice, a different target for a Skill die, and a different target for a damaging Backup Plan in the same turn?

No — you declare a single target for the turn before choosing/rolling dice, and any effect that uses the word “target” must be used on that same target (exceptions apply only to effects that don't use the word “target”) (see p.36).

What exactly happens when my Gearloc is KO’d — can I still use my loot or slotted dice?

When KO’d your Gearloc chip and Ini die are removed to your Prep Area, all Active, Locked, and Backup Plan dice are removed (Skills are Exhausted); Loot stays with you but is not usable while KO’d (see p.23).

How do Baddies pick targets and move — could a melee Baddie target someone who’s completely surrounded, and can Baddies move diagonally between two adjacent Baddies?

Melee Baddies will never target a unit they have no route to; they target the closest opposing unit with the fewest-steps route (ties use the target/compass rule, then party choice), and moving diagonally between two adjacent Baddies is allowed because that isn’t considered passing through a unit (see p.22 and p.37).

If I use a Skill die that deals damage, does that count as an "attack" (e.g., for range requirements or rolling Bones)?

No — applying Skill dice that deal damage is not considered an “attack”; only rolling Atk Dice on a target is an attack, and Gearlocs must have a valid target in attack range to roll their Atk Dice (see p.12 and p.37).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.