
2015 · Adventure
Runebound (Third Edition)
Players take the role of one of several heroes roaming a fantasy realm to complete quests, explore locations, and gather skills and equipment. Two scenario-driven campaigns present different threats—an undead menace or a dragonlord—and use adventure and story cards to shape encounters and events. Heroes develop through a customizable deck of skills and assets, engage in tactical combat, and race to overcome the scenario objective before rival heroes or the game's villain. The game supports two to four players and emphasizes exploration, character progression, and scenario-specific narrative challenges.
- Players
- 2–4 best 2
- Playing time
- 120–180 min
- Age
- 14+
- Complexity
- 2.7 / 5
About the game
- Design
- Publisher
Expansions
See them in Ludoya
Runebound (Third Edition): Unbreakable Bonds2017
Runebound (Third Edition): Caught in a Web – Scenario Pack2016
Runebound (Third Edition): The Gilded Blade – Adventure Pack2016
Runebound (Third Edition): The Mountains Rise – Adventure Pack2016
Runebound (Third Edition): Fall of the Dark Star – Scenario Pack2016On Ludoya's tables
Full stats in Ludoya- 160
- Plays logged
- 103
- Players
- 2h 24m
- Average play
- 56
- In collections
- 5
- On wishlists
7.5/10
from 32 Ludoya reviews
Adventure Game based on Terrinoth, the world of Descent. Absolutely great and fun. It remidns me very much to Descent, but with less interaction between players, and also to Tales Of The Arabian Night, with the similar adventure feeling.
I like the idea of the game, but its combat mechanics ruin everything. Boring game even with expansion packs.
setropo7.5 ECDE #8 Disfruté lo poco que jugué, me recordó a viejos tiempos: mecánicas sencillas, decisiones sin complicaciones; pero me gusta más tirar dados que lanzar tazos.
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
Can I play this game solo?
Solo and cooperative play are available only with the Unbreakable Bonds expansion, which adds the required rules and components (page 1).
Do I have to spend a water terrain die to move out of a water hex?
No — you only need to spend a die that matches the terrain you are moving into; water dice are spent to move into a water hex or to cross a river, not to leave water (page 1).
Can I spend magical and physical damage at the same time?
No — each damage symbol type (magical vs. physical) is its own combat action and cannot be spent simultaneously (page 1).
When an ability allows me to recast a token, can I recast tokens I already spent?
No — you may only recast spent tokens if an ability explicitly refers to spent tokens; otherwise you cannot recast tokens you've already used (page 2).
Do villains use all seven combat tokens, including the master token?
Yes — villains count as master enemies and use the full set of seven combat tokens, including the master token (page 2).
What happens if I'm defeated by a card ability instead of taking damage in combat?
If a card ability defeats you, you take damage equal to your remaining health and must spend your next action to rest (page 2).
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Play Runebound (Third Edition) with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Settle rules questionsAsk anything about the rules and get an answer from the rulebook, with the page to check it on.Ask the rules assistant
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.