
2018 · Dice
Tower of Madness
Don't lose your marbles while investigating unspeakable horrors—or be sure to draw the right ones. Roll dice to investigate horrific locations, then pull tentacles from a three-dimensional clock tower when investigations fail. Falling marbles affect characters by adding discovery points, granting spells and forbidden knowledge, or causing madness. Avoid the three DOOM marbles, which summon Cthulhu and end the game. The player with the most discovery points wins, provided the world survives.
- Players
- 3–5 best 4
- Playing time
- 30–45 min
- Age
- 14+
- Complexity
- 1.8 / 5
About the game
- Design
- Publisher
Expansions
See them in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 2
- Plays logged
- 6
- Players
- 38m
- Average play
- 4
- In collections
- 2
- On wishlists
6.0/10
from 1 Ludoya review
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Game facts (players, playing time, age, credits) from BoardGameGeek.

