Tower of Madness

2018 · Dice

Tower of Madness

Don't lose your marbles while investigating unspeakable horrors—or be sure to draw the right ones. Roll dice to investigate horrific locations, then pull tentacles from a three-dimensional clock tower when investigations fail. Falling marbles affect characters by adding discovery points, granting spells and forbidden knowledge, or causing madness. Avoid the three DOOM marbles, which summon Cthulhu and end the game. The player with the most discovery points wins, provided the world survives.

Players
3–5 best 4
Playing time
30–45 min
Age
14+
Complexity
1.8 / 5
6 on LudoyaAction / DexterityHorrorVariable Player PowersTake ThatDice Rolling

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Full stats in Ludoya
2
Plays logged
6
Players
38m
Average play
4
In collections
2
On wishlists

6.0/10

from 1 Ludoya review

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Game facts (players, playing time, age, credits) from BoardGameGeek.