
1983 · Solo Play Resource
Trapped in the Black Box
Players volunteer to test time-travel devices in a new museum, exploring one of three settings: a world of fantasy creatures, a future Earth, or a world of dreams.
- Players
- 0
GM-less (No gamemaster needed to play)Description Based (Narrative more so than Dice)Reading (for Periodicals, Adventure Books, etc)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
