
2019 · Expansion for Base-game
Trickerion: Dawn of Technology
This expansion adds two modules to the magician-management game: Contraptions and Signature Tricks. Magicians can install up to four school-specific Contraptions in their Workshops, paying an increasing Coin cost. These devices are activated during a turn for bonuses, then reactivated between rounds by placing enough Shards beside them; advanced Contraptions can also provide Fame. Signature Tricks replace the standard versions of certain Tricks when learned from a magician’s own school. They require the same components plus Contraptions, but provide improved values and special abilities. Their Fame thresholds determine how many Contraptions are needed during preparation.
- Players
- 1–4 best 3
- Playing time
- 60–240 min
- Age
- 14+
- Complexity
- 4.2 / 5
About the game
- Publisher
Expansion for
See them in LudoyaExpansions
See them in LudoyaWhere to buy it
Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 24
- In collections
- 3
- On wishlists
8.7/10
from 6 Ludoya reviews
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
When can I use a Contraption, and how many times can I use it?
Unless its rules say otherwise, use it once per turn before placing a Character, by flipping it from Active to Inactive. Its effect depends on its level; see pages 4 and 8–10.
Do I need Shards on a Contraption’s symbols before I can build it?
No. You can build one if you can pay its Coin cost and have the Action Point; it starts Active, so you can use it at least once. Build from the bottom up without skipping empty slots (pages 4–5).
How do my Contraptions become Active again, and when do I get their Fame bonus?
At the end of your turn, flip each Inactive Contraption to Active if there is a Shard on every Shard symbol next to its slot. Gain any printed Fame bonus when it flips to Active—not when you use it (page 7).
Do I need Active Contraptions to prepare a Signature Trick?
No, but you must have the required number built: at least 1, 2, or 3 for a Level 1, 2, or 3 Signature Trick, respectively. They need not be Active or used for the preparation (page 6).
Can I learn my Signature Trick, and what happens to its regular version?
Yes: at Downtown, you may learn your own Signature Trick instead of a standard Trick, but if your Fame is below its threshold, pay Coins equal to the difference. Once learned, remove its standard counterpart from a Residence deck, leave another player’s copy alone, or replace your own copy and transfer its markers (page 6).
Free, on web, Android and iOS
Play Trickerion: Dawn of Technology with Ludoya
- Keep it in your collectionTrack your copy and its expansions, lend it to friends, or put it on your wishlist and get told when the price drops.Add it to your collection
- Log every playScores, winners, timers and photos, then your stats: win rate, favourite player count, best score.Log a play
- Settle rules questionsAsk anything about the rules and get an answer from the rulebook, with the page to check it on.Ask the rules assistant
- Find people to play it withClubs, game nights and events near you that bring this game to the table.See events
Game facts (players, playing time, age, credits) from BoardGameGeek.


