Trickerion: Legends of Illusion

2015 · Post-Napoleonic

Trickerion: Legends of Illusion

Rival stage illusionists compete for fortune and fame in a late-19th-century, slightly supernatural cityscape. Players hire and deploy a team of Engineer, Assistant, Manager and Apprentices, acquire blueprints and components, and build increasingly complex tricks across Optical, Spiritual, Mechanical and Escape categories. Gameplay uses worker placement and simultaneous action selection to operate on a main city board and on each magician’s Workshop. Performances are staged at the Theater via a tile-placement mini-game that scores Fame and Coins; Fame is both currency and the win condition after the final Performance round. Numerous character abilities, Special Assignments and optional modules provide strategic variety.

Players
2–4 best 3
Playing time
60–180 min
Age
14+
Complexity
4.3 / 5
8.5 on Ludoyafrom $52.00Dice RollingAction PointsWorker Placement

On Ludoya's tables

Full stats in Ludoya
278
Plays logged
390
Players
2h 47m
Average play
90
In collections
26
On wishlists
2
Pre-ordered

8.5/10

from 75 Ludoya reviews

  • Mestremuten9.0

    Rating: 4/5 Production value: 4/4 Is the game in my collection/Love to have?: 1/1

    No plays logged

  • Benjamín Amorín9.0

    Great Worker Placement game with an unusual theme: illusionists. The game is tough and difficult to learn but gives a great experience when you manage it. Also the artwork, the components and the theme of the game, are excellent.

    No plays logged

  • setropo7.5

    ECDE #5

    First impressions · 2 plays

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Do I have to have the Components required by a Trick before I learn it in Downtown?

No — you do not have to meet a Trick’s Component requirements to learn it; you only need to meet (or pay the difference for) its Fame Threshold and pick a die/category (p.13).

Can I spend a Trickerion Shard to buy +1 Action Point for a Character placed in the Theater?

No — you may buy +1 Action Point with a Trickerion Shard when placing a Character at any Location except the Theater; the Theater explicitly forbids the ‘Enhance Character’ option (pp.12, 16).

If I place a Character and end the placement with unused Action Points, can I save them for later turns?

No — a placed Character’s Action Points must be spent immediately on one or more Actions at that Location and cannot be saved for later (p.12).

What's the difference between Order and Quick Order in the Market Row?

Order (1 AP) places a Component into the Order area so it arrives in the Buy area next turn during 'Orders Arrive', while Quick Order (2 AP) puts a Component into the Market Row stock this turn (available to buy by anyone) but it costs +1 Coin and is returned to the supply at end of turn (p.14).

If a Performance card has Trick Markers from several players, who gets the Yields?

Every player with at least one Trick Marker on the Performance receives the Yields (Fame, Coins, Shards) for their own Trick cards represented on that Performance card (p.17).

How do Thursday/Sunday yield modifiers work if I'm not present in the Theater when my Tricks are performed?

Yield modifiers apply to a player’s Tricks regardless of whether their Magician is present; Thursday subtracts 1 Fame/Coin and Sunday adds 1 Fame/Coin to each performed Trick (never below 0), and this applies even when your Tricks are part of another player's Performance (p.17).

Official score sheet

Trickerion: Legends of Illusion score sheet

Every scoring category, from the Ludoya kit. On your phone the totals add up by themselves.

Opens Ludoya's rules assistant, which reads this game's rulebook.

Score sheets and play helpers

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Game facts (players, playing time, age, credits) from BoardGameGeek.