Trouble

1965 · Religious

Trouble

Players roll a single die using the Pop-O-Matic and move one of their color pawns each turn. Pawns enter the main track from Home only on a roll of six, then advance around the board toward a Finish lane. Landing on a space occupied by an opponent bumps that pawn back to its Home (or, in a common variant, back to its Start space), forcing it to re-enter on a later roll of six. The first player to get all of their pawns into the Finish lane wins.

Players
2–4 best 4
Playing time
45 min
Age
4+
Complexity
1.1 / 5
6.8 on Ludoyafrom $4.25Children's GameSingingRaceRoll / Spin and Move

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Full stats in Ludoya
19
Plays logged
28
Players
23m 27s
Average play
18
In collections
1
On wishlists

6.8/10

from 3 Ludoya reviews

  • Toni Cutillas5.0

    - Base -

  • Pahn10.0

    The kiddo used to only play this for about 5 minutes before quitting. Now I have to play full games. Thankfully, not that often. It's really everything that's wrong with kids' games. Roll & move. Have to roll a specific number to start, thus lots of skipped turns. Take that without any interesting aspects. I'll be so happy once the kiddo lets me get rid of it from his collection.

  • Tom1.6

    I really loved this game when I was younger, but I can't stand it now. What's changed?

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Game facts (players, playing time, age, credits) from BoardGameGeek.