Tuala Morn

2007 · Sourcebook (rules/options to enhance play)

Tuala Morn

A Celtic-inspired fantasy setting of green hills, dark forests, faerie folk, trolls, clan feuds, cattle raids, and rival faiths. With the realm divided after the death of its High King, heroes become involved in struggles between competing rulers, druids, priests, and coastal raiders. The setting provides regional histories, cultures, characters, locations, and adventure material, along with character creation options for professions such as bards, druids, and wizards. It includes rules for martial feats, a system of more than 100 spells, a bestiary of faeries and other creatures, and gamemastering guidance with secrets and plot ideas.

Players
0
Campaign Setting (game world)Skill Based (buy or gain skills)Point Based (allocate points to get skills, powers, etc)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.